Hi HH
Thanks for the advice, it was the paintCompression that caused the problem. In
the IDE it defaults to PNG but in the standalone it defaults to RLE instead.
As I didn't set it, the value was the default for the environment! I simply
added:
set the paintCompression to png
to my preOpenStack handler and the problem was solved!
Thanks very much for solving this.
Peter
--
Peter Reid
Loughborough, UK
> On 6 Apr 2017, at 9:22pm, [email protected] wrote:
>
> Date: Thu, 6 Apr 2017 12:09:13 +0200
> From: hh <[email protected] <mailto:[email protected]>>
> To: [email protected] <mailto:[email protected]>
> Subject: Re: Standalone Magnify Problem
> Message-ID: <[email protected]
> <mailto:[email protected]>>
> Content-Type: text/plain; charset=us-ascii
>
>> Peter R. wrote:
>> I have it working fine when I'm in the development environment
>> but it's not working reliably in a standalone app.
>
> a) Did you already check to have the same paintcompression in both
> environments?
> b) If you make such large images (why?) you may get a conflict with the
> 8bit-coords
> limit. May be the standalone engine has still more of such limits included
> for
> 'formatted'-measurements than the IDE.
> c) Did you already check to have the same resizequality in both environments?
> ("best" may create an alphachannel)
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