I do not - is the issue about insufficient resolution?

Buttons displayed through a browser don't look jagged, so I thought it was more 
about how they are rendered.

I also want it to look good on Android, which does not have Retina display.

I will give it a try and report back.

Sent from my iPhone

> On May 10, 2017, at 7:59 AM, Colin Holgate via use-livecode 
> <use-livecode@lists.runrev.com> wrote:
> 
> Do you have something on these lines?:
> 
> “on preopenstack
>   if the platform contains "iphone" then iphoneUseDeviceResolution true
> end preopenstack”
> 
> 
>> On May 10, 2017, at 7:38 AM, Jonathan Lynch via use-livecode 
>> <use-livecode@lists.runrev.com> wrote:
>> 
>> I just tested Augmented Earth on my iPhone. I was thrilled that webgl works 
>> in the browser widget with the right standalone settings.
>> 
>> However, I was a bit distressed to see raggedy edges on round-radius buttons.
>> 
>> What object should we use to have scalable buttons that look good on all 
>> platforms?
>> 
>> 
>> Sent from my iPhone
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