1) We just dress up the screen with some incredible artwork (of which we have 
tons)
2) instead of picking up food, you hit on "surprises" which make a sound or say 
something and then give you a teaser question like

What is the difference between "empirical" and "metaphysical"
         __ 1) none really
         __ 2) It's all in your mind one way or the other
         __  3) These silly nit picky points have nothing to do with 
unconditional love
 
when the person choose # 3 they get to move on thru the maze.. 

i.e. turn it into super fun "edutainment"

just how to move the player along… 

Monument Valley just released their latest. 
That *entire* app is based on this maze model  at least $ ½ million in graphic 
arts and CGI programming
Except that you come out dumber than you went in
Because your brain shuts down for the duration…
But the graphics are awesome

BR

 

On 7/14/17, 10:11 AM, "use-livecode on behalf of Richmond Mathewson via 
use-livecode" <use-livecode-boun...@lists.runrev.com on behalf of 
use-livecode@lists.runrev.com> wrote:

    Please do feel free to use this, I'm glad that it might be slightly more 
    use than just an end of quickie summer course test.
    
    Best, Richmond.
    
    On 7/14/17 10:35 pm, Sannyasin Brahmanathaswami via use-livecode wrote:
    >I'm not bored or at loose ends.. but looking for game models, this 60+ 
couldn't stop. got all 7 raisins, out in 349 secs… you could speed it up a lot!
    >
    >How would we (how do "they") implement the movement of a player on screen 
(in this case, the ant) on mobile?
    >
    >Silly fun was in fact addictive. I don' t think I could have stopped if I 
had wanted to. I can use this!
    >
    >
    >
    >On 7/14/17, 7:01 AM, "use-livecode on behalf of Mike Bonner via 
use-livecode" <use-livecode-boun...@lists.runrev.com on behalf of 
use-livecode@lists.runrev.com> wrote:
    >
    >      Heres my take.
    >      https://www.dropbox.com/s/c40jiwn36lrohgy/Ant%20Maze.livecode?dl=0

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