I thought that JS/HTML5 did not have a wait function? One can loop the engine, 
which is horrible, or one can set timeouts for functions. What functionality do 
you access to induce a wait?

Sent from my iPhone

> On Jul 28, 2017, at 8:29 PM, Mark Waddingham via use-livecode 
> <use-livecode@lists.runrev.com> wrote:
> 
> Hi Hermann,
> 
> First of all please don't take any offence at my email as none was intended.
> 
> I was mainly trying to explain that whilst there are many things the HTML5 
> engine does not do, which means many stacks will not work without 
> changes/workarounds (indeed, somewhat significant ones) - there are 
> increasing numbers of those which do work and this is set to continue and 
> expand as we have more time to spend on the 'surface' features as opposed to 
> the core.
> 
>> On 2017-07-28 22:22, hh via use-livecode wrote:
>> Probably the "one" (=checking if the mouse is "down") pledged and bought a 
>> HTML5
>> license, the "at least other 2" (=never using it) didn't pledge nor
>> buy a license.
> 
> To be honest, this really is probably not true.
> 
> The thing is that 'the mouse' has long reported the event-asynchronous mouse 
> state, which is almost never what you actually want on modern purely 
> event-driven OSes - so over time its use has diminished as if you use it to 
> do certain things (not all - admittedly), you will end up noticing 
> 'interaction faults' which can be fixed by tracking mouseDown / mouseUp using 
> the event loop. Also, it is generally used alongside 'wait' - which of course 
> does not currently work.
> 
> Obviously you do use it, as do others, so it isn't that it is not important, 
> just that there are lots of other things that we have been working on in the 
> HTML5 engine first which *are* used much more widely.
> 
> It isn't actually possible to get the async mouse state on HTML5, so it will 
> not be 100% the same (although to be fair, the approximation we can use there 
> is probably more correct anyway). It is just a matter of time before we get 
> it to work, not if.
> 
>> I reported to quality center in Dec 2015/Jan 2016, that the state of the 
>> mouse
>> and modifier keys aren't recognized and that all menu buttons crash
>> the standalone.
> 
> Similarly, the modifierKeys. Text entry and keyboard states for the LiveCode 
> engine in HTML5 is another what is a seemingly 'simple' thing from the 
> outside, but is actually not that simple at all under the hood.
> 
> We are still working on solving some issues with text entry - we will solve 
> the problem in time, but again as with other facets of this endeavour some 
> things are taking a lot longer than we had originally anticipated.
> 
>> Since the start of this *395 thousand dollars* project in July 2014 I made at
>> about 60 "successful tests" to show 'oh the HTML5 engine does this' and
>> 'oh it does that'. This wasn't easy at all, needed a _lot_ of workarounds ...
> 
> You've mentioned the amount of money raised several times; however, one thing 
> which everyone has to appreciate is that every project we have crowd-funded 
> has had the value raised matched at least by a factor of 2 from other sources 
> (in some cases significantly more). My point here is not to undervalue the 
> contribution that a good number of you have made, but to illustrate that the 
> scale of the projects we have crowd-funded have been significantly larger 
> than the dollar value we went out to the community to raise would suggest.
> 
> Indeed, we have already spent far in excess of $400k on the HTML5 project 
> when taking into account all work that we have undertake to do it (it isn't 
> just each line of code which is written, but also infrastructure, 
> maintenance, systems and a huge variety of other factors almost all entirely 
> not user/publicly visible).
> 
> There is no problem here (I assure you) - we expected it - we knew it was 
> going to be a large, difficult project. However it is one which was, is, and 
> remains a vital project to finish for our ecosystem as a whole and finish it 
> will shall.
> 
>> So I'll better stop now and wait for the suitable percentage of 'unchanged'
>> LiveCode demos (although "wait" is not allowed in HTML5 deployment).
> 
> I would hope that you will continue to do as you have been - because it has 
> been great to see many of the things you have achieved with the HTML5 engine 
> despite its various obvious omissions in functionality. It also helps us, the 
> engineering team, to see visible progress by users on a project which is 
> large, long and complex (and somewhat frustrating at times!) - particularly 
> when much of the work we are doing, and have been doing is entirely non-user 
> visible!
> 
>> What the team made in HTML deployment until now is *very* good, especially 
>> the
>> "do as javascript" part is excellent. Just put more of the funds (and by that
>> 'bandwidth') into it, so that also basic things (e.g. typing UTF-8 into a 
>> field)
>> do work.
> 
> Getting two way communication working in the HTML5 engine has been a 
> significant step forward. Particularly as it means we can now do the absolute 
> minimum in JavaScript and much more in LiveCode Script (what's the point of 
> engineering a language, if one does not use it oneself, after all!).
> 
> Indeed, I envisage a good deal of the engine functionality we need to still 
> implement relative to JavaScript should start being able to be done in 
> LiveCode Script - the networking stuff Michael has been working on, is an 
> implementation of libUrl in LiveCode Script and uses the JavaScript 
> interoperation features we have to provide its services.
> 
>> p.s. HTML5 standalones can talk to each other, several of them, in one 
>> browser
>> window. I just successfully tested that --- and trashed the demo.
> 
> This sounds very interesting in-and-of itself (perhaps not the trashing part 
> - please file a bug report if you can / have time to isolate the issue!).
> 
> Warmest Regards,
> 
> Mark.
> 
> P.S. At some point I'll write at length about the 'wait' problem in HTML5. 
> Whilst I try not to let myself be kept awake at night by engineering problems 
> related to work - if ever there was one which did, it would be that one!
> 
> -- 
> Mark Waddingham ~ m...@livecode.com ~ http://www.livecode.com/
> LiveCode: Everyone can create apps
> 
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