"Entralled with external scripts and GIT are We" says Yoda

hence refactoring old stacks with all code in the stack/card/behavior buttons 
"out" to *.Livecodescript files and then assigning these "back" to the 
stack/card/objects

OK so not wanting to mess too much with actually refactoring scripts…

in our puzzle game we have assigned  the behavior of image "tiles" to a button 
that was off screen, the "old way" of creating and assigning a behavior.

So I selected that button in the PB and (very cool) made a behavior from the 
control script and saved it out to external file…
then deleted the script in the button itself
then assigned the external behavior file of that button. Added the external 
script to the stack files saved everything, rebooted and tried the puzzle

Ha! it works! the tiles are assigned the behavior of the button off screen 
which has zero script lines, but which is assigned the 
behavior_tileScript.Livecodescript on disk.

Wow.. that was too easy.

It this bad practice? Of course it is a trivial matter to make a direct 
assignment to the external file since it is in the stack files

set the behavior of me to to (the long id of stack "behavior_tileScript")

OTHO there is a use case/some "utillity" for having all those behaviors as 
buttons (with no scripts but behaviors assigned to external fiels) on some 
space, like card 2…then you could access the scripts on disk view those objects 
vs having to go through the Project Browser.

then in your code you assign the behaviors by using the button ID's.

So, many ways to peel the mango. Anyone one see issues with this?

as ever, just trying to keep from creating a snake pit of "bad practice" code…

BR





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