> Mark wrote: > So, at the level of the graphic object it is a true arc, at the level of > instructing > the graphics library it is a Bézier approximation but at the level of working > out what > pixels to render it is a polygon.
Thanks for arriving from your previous post at this very clear statement. You will have to do a lot of such approximations by simple polygons when you implement to move along an SVG path for your SVG widget... ;-) p.s. The 360 points of Mark are really good enough for very large circles in order to move along such points in 2 seconds. These are 3 points per tick! _______________________________________________ use-livecode mailing list use-livecode@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-livecode