> Mark wrote:
> So, at the level of the graphic object it is a true arc, at the level of 
> instructing
> the graphics library it is a Bézier approximation but at the level of working 
> out what
> pixels to render it is a polygon.

Thanks for arriving from your previous post at this very clear statement.
You will have to do a lot of such approximations by simple polygons when you 
implement
to move along an SVG path for your SVG widget... ;-)

p.s. The 360 points of Mark are really good enough for very large circles in 
order to
move along such points in 2 seconds. These are 3 points per tick!
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