Sannyasin,
Thank you for the reply! I have discovered that it’s not the local path the
is the issue. If I do this, I see “123” in the browser:
put “123” into url ("file:" & specialFolderPath("documents") & "/map.html")
set the url of widget "Browser1" to ("file:" &
specialFolderPath("documents") & "/map.html")
However, the html document I am trying to load references images that were
included in the app. These images are here: specialFolderPath("engine"). Note
that a “there is a file” test proves the existence of the file.
So, here’s what I do, I load the html template from a custom property. In my
html document, I have this:
historicalOverlay = new
google.maps.GroundOverlay('<LOCALINCLUDEDPATH>/MapFinal.png',imageBounds);
I then insert the local path:
replace "<LOCALINCLUDEDPATH>" with specialFolderPath("engine") in mapFile
Then I save the file to disk and load it into the browser widget. On my mac
and iOS it works famously. On Android, I just get a broken image icon.
Do I have to alter the local image path somehow?
Again, thank you for the response and assistance!
-Dan
On 8/11/17, 2:33 AM, "use-livecode on behalf of
[email protected]" <[email protected]
on behalf of [email protected]> wrote:
make sure your slashes are all correct. on iOS and desktop are forgiving
with double// in URLs; but android is not.. .this bit me many times
file:/somepath/somefile.html
works
file://somepath/somefile.html
doesn't
So If you have path setters here and there, one needs to follow some
convention, either leave folder string *always* with no closing slash and all
appended url strings begin with a slash.. I started that way but this was
always confusing to me because on web / means "from DOCROOT" so slowly I am
refactoring all these to
function path_Assets
return specialFolderPath("documents") & "/assets/"
end path_Assets
then in any module we use
play sound (path_Assets() & "bells-whistles/ding.mp3") because this is
"relative" # very subjective..
So what started failing on Android -- really hard to debug!
where instances of
play sound (path_Assets() & "/bells-whistles/ding.mp3")
because these would work on Mac desktop and only fail on Android so you are
beating your head "what is wrong."
On 8/10/17, 1:28 PM, "use-livecode on behalf of Dan Friedman via
use-livecode" <[email protected] on behalf of
[email protected]> wrote:
I?m having a problem loading a local file on Android in the Browser
Widget in LC 8.1.5. I am experiencing what is described in bug 19036. But,
bug 19036?s status is ?Resolved? in version 8.0.0. So, is something else up?
Anyone have any insight?
-Dan
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