I made a few changes to a stack that was some working, and still works on desktop, but hangs on iOS. I think I even have recipe for the UX/UI tapping-navigation across handlers/stacks/screens that will cause the app to crash in iOS.
I used to only dev test SA's on Android because if it worked on Android it *always* worked on iOS, but not the other way around, and it's so fast to deploy interations to an Android device. But my little Nexus 5 died (made in 2013) and I have a Pixel (used) on it's way to replace but not here yet… Does remote debugging (in 9.*) only fire on Android? I added it to my standalone/inclusions set a break point in a script and save the script and tested with my iPhone as a target… the app ran but did not break the break point. (9 DP11 now I'm stuck with only my iPhone 7…So how do we debug on iOS? Seems like a black box. I know there is a way to get the crash reports off the phone but I don't think they are going to be transparent enough to tell precisely where in the script the app hangs/crashes. And since it is working on desktop, no runtime errors… I'm in the dark. Perhaps worth it to extract the crash reports from the phone (via xCode) and send those in to HQ… moving back to 8.1.9… BR _______________________________________________ use-livecode mailing list use-livecode@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-livecode