@ Andy (cc support) Yes, I used tinyPng I have paid for their 50 image at a time option, awesome tool, I think we will get a site license of photoshop plug in…
The home card(s) (navigation "portals) on the app are one big parent scrolling parent group with some subgroups. max 8 "rows) with the mobile scroller set to scroll the group. Of course a lot of libs have been put into memory with "start using" so besides the ~650K of images on the card there's another X number of lines of code. But my gut says: something has to be wrong in the engine… these crashes are coming from a Samsung Galaxy A7 , 2017 running 7.0 Android 6.0.1 (Marshmallow), upgradable to 7.0 (Nougat) Chipset Exynos 7880 Octa CPU Octa-core 1.9 GHz Cortex-A53 GPU Mali-T830MP3 Memory Card slot microSD, up to 256 GB (dedicated slot) Internal 32 GB, 3 GB RAM Camera Primary 16 MP (f/1.9, 27mm), autofocus, LED flash, check quality Features Geo-tagging, touch focus, face detection, panorama, HDR Video 1080p@30fps, check quality Secondary 16 MP, f/1.9, 1080p The beta tester in Kerala who has the above phone is sending me detailed reports on crash scenarios, and thanks to your tip, videos also. Each stack we put into memory, after removing/closing the previous one, has very different requirements. We swap in and out a background graphic for almost all stacks, but these are less than 120K each for the whole card backgrounds… One issue seems to be with the browser widget and low internet bandwidth… causing crashes…on iOS we just see a white screen "like forever…." Of course we can do a better job (I tried by failed on first attempt) to use TS Net to monitor and help with that area… connectivity… but still I just find it hard to believe that the stacks + images + code we are deploying are overloading the hardware on a device with this much horsepower. I'll need to do a deep dive into Aravind's reports and see if we can pin point more specifically what is happening. I just replicated a crash on iOS where the link to open a card with the browser widget caused a crash on iOS also… but can't reproduce it now…but I do smell a "little mouse" down around webKit somewhere… but I can "hammer" like a teenager(amazing to watch how fast these kids tap and swipe on their devices) on my Pixel and the app never dies… So, another route is: take Aravind's recommendation and set the hardware requirements to 8.1 "Requires Oreo" and let the rest of the Android world wait/catch up… Not ideal, but with Google pushing so hard now on security and deadlines for new apps to run on the latest Android… it won't be long… BR On 12/26/17, 11:57 PM, "use-livecode on behalf of AndyP via use-livecode" <use-livecode-boun...@lists.runrev.com on behalf of use-livecode@lists.runrev.com> wrote: Do you compress your png images? If not give this a try. https://tinypng.com <https://tinypng.com> _______________________________________________ use-livecode mailing list use-livecode@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-livecode