We are getting reports (and screen shot and screen videos) from some Android 
users that show artifacts from a previously opened Stack A, when opening Stack B

where

Stack A is explicitly closed and has both destroyStack and destroyWindow set to 
true.

In the absence of being able to reproduce these residual closed-destroyed stack 
artifacts issues on my Pixel (and HQ can't either) I am wondering if there is 
some hack, that will not affect performance too much, to forcibly clear out the 
pixels of the previously opened stack?  Details below:

There is bug report on this already

http://quality.livecode.com/show_bug.cgi?id=20810

You can see screen shots there from a Galaxy A7 (2017) running Nougat… this is 
not an underpowered phone..

but it's hanging  under "Pending Followup" --  this was a mid-holiday report… 
so perhaps now that we are all "back at it" we ca work on this.

Two examples are

1) least offensive scenario:

Stack A may have a background image set 1028 X 1028… a lo-res image, centered 
so that regardless of the device width or height, using fullScreenMode, this 
background will fill..

Then we open a stack that has no such background and is constrained to 414 
wide… if the device screen ration is a bit off then this will be pillar boxed… 
some stripes, left and right… and these are filled with the image of the 
previous stack A. Even Though Stack A, and it's window is destroyed.

2) worst case scenario

Entire image map of Stack B is not fully rendered.. even get some bizarre tiles 
or squares with odd colors or image data from Stack A, and only one area of 
Stack B is rendered like some weird inlay or overlay on top of the pixel map of 
Stack A.

Again, all stacks have their stack and window set to destroy and are explicitly 
closed after Stack B is opened. You must have a stack open and visible on 
Mobile or the app will crash, so that's why we leave Stack A open and only 
close it *after* Stack B is opened.

I have no recipe for this, and so HQ is at a loss. we also don't see this on 
our Pixel. Though I think I did occasionally see #1 above, but never #2.

I have yet to issue an update using "go in window" which Mark W. has 
recommended. But apparently we still need to explicitly close Stack A even if 
we "go  "Stack B" in window "Stack A"  and rather than issue this update, only 
to find it doesn't help.. I was fishing for a "clean up the video display ram" 
solution…

And side question:

What is the difference between destroyStack and destroyWindow. From the 
dictionary definitions, they appear to do the same thing, but we have them as 
separate props in the PI, so I presume they are not synonyms but have separate 
functions. Mute, because I set both to true for all stacks.. but still 
wondering the difference?

BR







Svasti Astu, Be Well
Brahmanathaswami
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