# using this method to change stack
go cardOrStackObject # e.g go "gems" (or this string) go card 3 of "gems"
wait 100 milliseconds with messages
close stack oStackName
wait 100 milliseconds with messages
# don't try to go in same window method
( we used "set the fullscreenmode of this stack to "showAll" in all stacks)
Now, we can get orientation "enforced" on iOS going one way -- portrait to
landscape --
but not coming back for -- landscape to portrait --
Users sees the bottom on the portrait, until right they phone upright)
Android is worse, the landscape stack is rendering horizontally on a portrait
screen until they rotate the phone.
and vice versa
I really need to phone to "enforce" , regardless of phone is held.
You can't have a game/map (landscape) open "miniaturized" by portrait
mobileSetAllowedOrientations "landscape left,landscape right"
OR
mobileSetAllowedOrientations "landscape left,landscape right"
the dictionary says
"the setting take affect the next time an orientation change is applied"
But it is enforced to iOS going for portrait to landscape. Why not to other way?
And either way on Android
Has anyone solved this problem.
BR
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