I will add that building from source is not that hard for Mac or Linux (have not tried Windows). I didn’t know what platform you were using which is why I referenced the Readme since it had a section with links for each one.
If you run into specific issues getting things set up then we can probably help. On Thu, Apr 19, 2018 at 9:40 PM Monte Goulding via use-livecode < use-livecode@lists.runrev.com> wrote: > Hmm… OK Geoff, sorry for being flippant and causing a rant! > > I must admit I don’t know anything about GitKracken. I used to use > SourceTree which I found quite reasonable, however, once working for the LC > team I found it too slow and hard to do some of the more complicated things > like interactive rebasing so I moved to command line. > > > None of it comes close to describing the steps necessary to set up on my > computer to contribute. > > The issue I think you are bumping in to is you only really want to > contribute to the IDE, however, to do so you really need to build livecode > from source so you can work on the IDE directly in the respository. Because > of that the notes linked in the README.md about building LC on different > platforms under the section `Detailed instructions` are really what you are > looking for. https://github.com/livecode/livecode#detailed-instructions < > https://github.com/livecode/livecode#detailed-instructions> > > > > it offers nothing useful to figuring out how to set up to contribute. > > Yes it does. See above ^. > > > > I ran into this same problem when I started to put Navigator into > GitHub: the GitHub documentation is absolutely abysmal. In that instance, > the blame lies with literally everyone associated with Git and GitHub, but > in the case of wanting to contribute to the LC IDE, the buck stops with the > LC crew. I have asked others who are decades-long LC developers for > guidance, and found that they don't understand how to contribute. That > holds back development of LC and the IDE. > > OK, well we’d like to do better in this regard, however, we do tend to run > into the problem that a large chunk of our experienced LC developers have > no interest in reading about git or github. The very best thing you can do > before anything else is understand git. There is bucket loads of freely > available information online. This is a great free book > https://git-scm.com/book/en/v2 <https://git-scm.com/book/en/v2> > > > > To be clear: reasonable documentation for contributing to the IDE would > include a section something like: > > > > 1. Create an account on GitHub. Follow the guidelines mentioned > elsewhere in this documentation. > > OK, this has presumably been seen as assumed knowledge til now… and/or > GitHub’s responsibility do document how to use GitHub. I’m sure we can add > something though! > > > 2. (optional) Install the graphic Git client of your choice (a list of > possibilities is included at the bottom of this documentation). > > The problem here is there are lots of graphic git clients. All look > different. Ali has spent quite some time documenting how to contribute via > GitHub’s web interface. > > > 3. Determine which version of LC you want to contribute to. Note that > only contributions to <version list> are being accepted at present. > > See > https://github.com/livecode/livecode/blob/develop/CONTRIBUTING.md#branches-in-github > < > https://github.com/livecode/livecode/blob/develop/CONTRIBUTING.md#branches-in-github > > > > 4. Clone the repository for the LC version you have selected to your > local drive. > > Yes, I agree there’s some missing bits here on forking on github, cloning > and setting up the clone. I can give command line instructions and or write > a script for you to run. > > Basically we use multiple repositories to build LiveCode. Ignoring the > commercial repositories that only the team have access to the structure is: > > livecode > ide -> livecode-ide > thirdparty -> livecode-thirdparty > > Most of the ide stacks are in the livecode-ide repository, however, there > are some in the ide-support folder of the livecode repository and we are > gradually moving as many modular libraries as possible to the > extensions/script-libraries folder of the livecode repository. > > The thirdparty repository is something that anyone outside the team is > unlikely to need to patch so we can ignore that for now. > > So to work on the ide you really need to fork both > https://github.com/livecode/livecode <https://github.com/livecode/livecode> > and https://github.com/livecode/livecode-ide < > https://github.com/livecode/livecode-ide> > > From there you need to do the equivalent of the following in your git > client: > > git clone —recursive https://github.com/<yourgithubusername>/livecode.git > <https://github.com/%3Cyourgithubusername%3E/livecode.git> > > This is basically downloading the source folder and it’s history into a > folder named livecode. > > Once that is complete then there are a few changes to make to get setup: > > cd livecode > git remote add upstream https://github.com/livecode/livecode.git < > https://github.com/livecode/livecode.git> > cd ide > git remote rename origin upstream > git remote add origin https://github.com/<yourgithubusername>/livecode.git > <https://github.com/%3Cyourgithubusername%3E/livecode.git><yourgithubusername> > <https://github.com/%3Cyourgithubusername%3E/livecode.git>/livecode.git > > Now you are ready to follow the configure and build instructions for your > platform. If you are on mac you can build and run directly from Xcode, edit > IDE stacks, save them and then make the patch via git. > > > Save it to your Applications folder. > > No… don’t do that… My clone is in my home folder… you can clone just > somewhere it’s easy to work on. > > > Do not overwrite your working copy of LiveCode. > > Definitely don’t do that ;-) > > > 5. You will need to follow these additional steps to make that > repository functional: > > If we are considering just IDE development then this step is probably > building LC although see > https://github.com/livecode/livecode#detailed-instructions < > https://github.com/livecode/livecode#detailed-instructions> for your > platform to work out the extra things that need to be installed on your > system to build. > > > 6. License the copy of LC included in the repository. > > No need to do that as it’s community > > > 7. Make whatever changes to the IDE you wish. Note that you must segment > your changes in individual branches; if you lump a large number of changes > in one branch, your updates will almost certainly be rejected. > > See > https://github.com/livecode/livecode/blob/develop/CONTRIBUTING.md#creating-a-pull-request > < > https://github.com/livecode/livecode/blob/develop/CONTRIBUTING.md#creating-a-pull-request > > > > 8. When you have a branch ready to merge into the production copy of > LiveCode, issue a pull request. Please follow the documentation > descriptions listed below; if we can't understand your change, it will be > rejected. > > > > To be more clear, I have no idea if the above is the correct sequence of > steps. That's the problem I'm trying to solve, and neither of the > referenced documents, nor any admonishment to study them in greater detail, > will solve it. > > OK, point taken. If we can work out all the points that people feel are > missing we would love for more people to be able to contribute. BTW here is > a video I did for someone about using sourcetree which may or may not shed > some light. https://www.youtube.com/watch?v=W14_fiRA6Wo&t=847s < > https://www.youtube.com/watch?v=W14_fiRA6Wo&t=847s> > > Cheers > > Monte > > _______________________________________________ > use-livecode mailing list > use-livecode@lists.runrev.com > Please visit this url to subscribe, unsubscribe and manage your > subscription preferences: > http://lists.runrev.com/mailman/listinfo/use-livecode _______________________________________________ use-livecode mailing list use-livecode@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-livecode