Hi David, The old “Traveller” space game used to use hexes a lot. Now that computers are so powerful you can do almost anything.
Here’s an example using hexes. Try zooming in and out. Play around with the eye candy settings etc. It’s quite impressive! https://travellermap.com/?options=25591&scale=45.2578125 <https://travellermap.com/?options=25591&scale=45.2578125> Cheers, Rick > On Jun 25, 2018, at 5:46 AM, David V Glasgow via use-livecode > <[email protected]> wrote: > > Quite a few old school (and a few newer) games use a tessellated hexagonal > grid. Remember Railway Rivals, anyone? > > I just started to play around with the idea of a grid using Livecode > polygons. Specifically, a map that can grow organically by sprouting hexes > at the edges. I was surprised and disappointed to see how tricky it looks to > be to do 'on the fly’ i.e. creating and then aligning hexes. > > > Has anyone else played around with this? Any advice? It seems to me that > the line of least resistance is to have a huge grid of ready tessellated > invisible hexes which can be shown as required. > > > Best Wishes, > David Glasgow > > > _______________________________________________ > use-livecode mailing list > [email protected] > Please visit this url to subscribe, unsubscribe and manage your subscription > preferences: > http://lists.runrev.com/mailman/listinfo/use-livecode _______________________________________________ use-livecode mailing list [email protected] Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-livecode
