to add something to this.... what also seems to help alleviate the problem
is to change the frequency in which the screen updates happen......so show
the progress every 10% instead of every .1% or 1%.

LC is actually really fast at processing variables and chunks....and to be
able to go top speed will be great .....one day when this is addressed.

On Tue, Aug 14, 2018 at 5:31 PM, Curry Kenworthy via use-livecode <
use-livecode@lists.runrev.com> wrote:

>
> I recently ran a Windows app from a major publisher that used a very big
> percentage of both the CPU and the GPU (my computer didn't meet the minimum
> specs) without any complaints at all from the OS. High CPU, but totally
> responsive. Worked just fine.
>
> And that's one tiny snowflake on the tip of the iceberg. There are so many
> Win apps that handle intensive processing tasks without a hitch. So it's
> not a matter of apps being unable to crunch data on PCs. There may be very
> compelling and knowledgeable reasons why it's been a problem here, maybe it
> is even a Windows hurdle, but still we must acknowledge what our eyes can
> see, that Windows is not lacking for serious apps of all types that can
> deliver serious performance.
>
> So I too would love to see the engine get some tweaks for Windows. And
> Windows is a great place for LiveCode, probably an underutilized market. It
> wouldn't hurt to bring more PC customers into the fold.
>
> Meanwhile, most LC scripts can be way more optimized than what they are.
> Standard scripting techniques are not good enough! I also use a budget PC
> and an aging Mac for my regular work, so I usually see any performance
> issues nearer to the beginning of a project, unless I'm caught out by using
> a sample data set that's too small.
>
> Best wishes,
>
> Curry Kenworthy
>
> Custom Software Development
> LiveCode Training and Consulting
> http://livecodeconsulting.com/
>
>
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