All well and good, in theory, but I have just been fooling around with a
monitor that gives
me 0,0,1600,900, and then "getting its knickers in a twist" because when
I feed the topleft
of the VDU into my calculations I get a "tried to divide 0 by 0" thing.
I suppose (?) one of the ways round this would be to change 0,0,1600,900
to 1,1,1600,900
and live with the "tragedy" that everything would be one pixel "out of
whack".
Richmond.
On 26.09.2018 17:37, Bob Sneidar via use-livecode wrote:
Or you could use the recent line intersect function recently posted by Richmond
on the top,left bottom,right and bottom,left and top,right of your chosen
monitor and round the results:
http://forums.livecode.com/viewtopic.php?f=7&t=31565
Bob S
On Sep 25, 2018, at 18:57 , Nicolas Cueto via use-livecode
<use-livecode@lists.runrev.com> wrote:
Thank you, Paul.
Using "screenrects" as Paul suggested, here, for future reference, is a
script snippet that places a stack on the right monitor:
put the screenrects into tScrRects
if the environment is "development" and the number of lines in tScrRects >
1 then
-- CENTRE THE STACK ON THE RIGHT MONITOR
put line 2 of tScrRects into tRMon -- right monitor rect
put ((item 3 of tRMon - item 1 of tRMon) / 2 + item 1 of tRMon) &
comma & \
((item 4 of tRMon - item 2 of tRMon) / 2) into tRect
set the loc of this stack to tRect
else
-- CENTRE THE STACK ON TE LEFT MONITOR
set the loc of this stack to the screenloc
end if
--
Nicolas Cueto
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