Please be advised that at the moment, accelerate rendering only works on the first group layer, meaning that a control inside a group inside a group no longer gets 'accelerated rendering. Layer mode is important too.
However, this is getting fixed ANY DAY now :) On Wed, Nov 21, 2018 at 9:23 AM Sannyasin Brahmanathaswami via use-livecode <use-livecode@lists.runrev.com> wrote: > I am trying to get my head around acceleratedRendering. > > Especially in a case where we are re-drawing the screen run time--use case: > > in games where objects move around. Either under user control or > pre-scripted moves. > > The dictionary is too lean on this entry. It should tell us > > "How the accelerated rendering effects redraws of the pixel map…. > > * A guide why and when to set to it to True or False" > > This has been covered here in the past, sure would be nice to document it > > BR > > > > > _______________________________________________ > use-livecode mailing list > use-livecode@lists.runrev.com > Please visit this url to subscribe, unsubscribe and manage your > subscription preferences: > http://lists.runrev.com/mailman/listinfo/use-livecode _______________________________________________ use-livecode mailing list use-livecode@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-livecode