On 22/2/02 12:07 am, "Scott Rossi" <[EMAIL PROTECTED]> scribed:
> On Thursday, February 21, 2002, at 03:27 PM, Ken Norris (dialup) wrote: > >>>> Doesn't "grab" do what you want? I think it suspends other messages >>>> while >>>> the user is dragging and automatically exits when the user lets go of >>>> the >>>> mouse button. >>> >>> No, drag doesn't let me check whether the object has been dragged into >>> the >>> bounds of another while the dragging is still going on. >> ---------- >> I need to do the exact same thing in an eduware game stack. I'll be >> watching >> for the solutions while trying my own. > > Is this what you folks are trying to do? > > http://www.tactilemedia.com/download/ > > Regards, > Well sort of, but the messages are still being sent, I need to suspend all other events while the dragging takes place. There might be as many as 12 events pending. That's the bit I'm having trouble with. I don't know whether I might be able to save the pendingmessages into a global and restore them once the dragging is done. -i- _______________________________________________ use-revolution mailing list [EMAIL PROTECTED] http://lists.runrev.com/mailman/listinfo/use-revolution