on 3/4/02 6:26 PM, Geoff Canyon at [EMAIL PROTECTED] wrote: > local tDragging > > on mouseDown > put true into tDragging > end mouseDown > > on mouseMove mouseX,mouseY > if tDragging then > -- Do bounds checking here -- > set the loc of me to (mouseX,mouseY) > end if > end mouseMove > > on mouseUp > stopDragging > end mouseUp > > on mouseRelease > stopDragging > end mouseRelease > > on stopDragging > put false into tDragging > end stopDragging > > Note that you will likely want to get the offset of the mouse from the loc of > the object in the mouseDown in order to maintain that offset while dragging. > Otherwise the object will snap to the mouseLoc at mouseDown. ---------- Thanks Geoff,
This is a lot like what I was looking for. However, I don't understand why you use both 'on mouseUp' and on 'mouseRelease'. Aren't they the same thing? Can you clarify the difference, if any, and why they _both_ need to be used? Thanks, Ken N. _______________________________________________ use-revolution mailing list [EMAIL PROTECTED] http://lists.runrev.com/mailman/listinfo/use-revolution
