Hi Peter,
In my doc (dictionnary), I read :
Le 7 déc. 07 à 23:46, Peter Brigham a écrit :
I'm experimenting with blendlevels, with some success, but it's
trial and error, like everything. The docs say that a blendlevel of
0 is transparent, 100 is opaque,
Here, in the docs of Rev 2.8.1 (Enterprise) it is :
Value:
The blendLevel of an object is an integer between zero and 100.
By default, the blendLevel property of newly created objects is set
to 0.
Comments:
If an object's blendLevel is zero, the object is fully opaque. If the
blendLevel is 100, the object is fully transparent. Values between
zero and 100 indicate levels of partial translucency.
and this is true for images and other objects (nifty effects!), but
for stacks it's the opposite -- when I set the blendlevel of a
stack to 100 it's transparent, and 0 is opaque. I'm fading a splash
stack into view with a repeat loop in an openstack handler on card
1, and I have to go back down from 100 rather than up from 0 as I
expected for a fade-in. This seems like a bug, no? Mac iBook G4,
OSX 10.4.1, Studio 2.8.1 build 471.
The following handler (in the script of the splash stack) works here :
ON openStack
set the blendlevel of stack "SpashStack" to "0"
show stack "SpashStack"
wait 2 sec
REPEAT while the blendlevel of stack "SpashStack" < 100
set the blendlevel of stack "SpashStack" to (the blendlevel of
stack "SpashStack" + 1)
wait FOR 1 ticks
END repeat
open stack "mainStack"
END openStack
Best regards from Grenoble
André
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