GREAT JOB folks! djl
At 02:04 PM 1/30/03 -0200, you wrote:
Monte has beat us ALL to the punch! Making his recommended alterations to the little test routine shows us that there is no substitute for a good knowledge of the timing aspects of the Transcript language. The timings on my machine are similar to his. Thanks Monte! So now I can apply all that has been recommended and try a real "eraser" test. Who knows, it might be agile enough to implement in "pure" Transcript. That said, of course the problem becomes analogous to the one I had in VB. "Pure" VB worked more or less OK, but some bright spark eventually found a way of accessing the image data directly, so that procedures like - put the imageData of image "bmw.bmp" into iData set the imageData of image "bmw.bmp" to iData - became unnecessary. Consequently, the advice "DON'T use VB for graphics" became far less true, although of course it is a long way from being an instrument for constructing games. To achieve something similar in Transcript might also be an advantage in terms of speed leading to the statement "You CAN use Transcript for graphics (but not for games?)", but it would take someone who has a really deep knowledge of the internal workings of the system to come up with such an "image bitmap pointer" procedure (someone from the RunRev team or a geek working at the university?). Anyway, I am very happy for now. Many thanks to all who have contributed to the solution of setting pixels. I feel inspired enough by your obvious interest to actually go off and learn more about what I now consider to be a "viable" new language. _______________________________________________ use-revolution mailing list [EMAIL PROTECTED] http://lists.runrev.com/mailman/listinfo/use-revolution
====================== || Dave LeYanna || || Director IS || || Right to Life of Michigan || ====================== _______________________________________________ use-revolution mailing list [EMAIL PROTECTED] http://lists.runrev.com/mailman/listinfo/use-revolution