GREAT JOB folks!

djl

At 02:04 PM 1/30/03 -0200, you wrote:
Monte has beat us ALL to the punch! Making his recommended alterations to
the little test routine shows us that there is no substitute for a good
knowledge of the timing aspects of the Transcript language. The timings on
my machine are similar to his. Thanks Monte!

So now I can apply all that has been recommended and try a real "eraser"
test. Who knows, it might be agile enough to implement in "pure" Transcript.
That said, of course the problem becomes analogous to the one I had in VB.
"Pure" VB worked more or less OK, but some bright spark eventually found a
way of accessing the image data directly, so that procedures like -

put the imageData of image "bmw.bmp" into iData
set the imageData of image "bmw.bmp" to iData

- became unnecessary. Consequently, the advice "DON'T use VB for graphics"
became far less true, although of course it is a long way from being an
instrument for constructing games. To achieve something similar in
Transcript might also be an advantage in terms of speed leading to the
statement "You CAN use Transcript for graphics (but not for games?)", but it
would take someone who has a really deep knowledge of the internal workings
of the system to come up with such an "image bitmap pointer" procedure
(someone from the RunRev team or a geek working at the university?).

Anyway, I am very happy for now. Many thanks to all who have contributed to
the solution of setting pixels. I feel inspired enough by your obvious
interest to actually go off and learn more about what I now consider to be a
"viable" new language.



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||   Dave LeYanna                 ||
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