Hi Mark

At first sight, but I may be wrong, hiding and showing just involves a screen refresh but does not set any data and does not make the engine sending close/open messages, etc. so it could appear faster.
The best could be to test?
And share your results :-)

Le 6 avr. 08 à 17:58, Mark Greenberg a écrit :
My students are animating three characters on a card by hiding and showing .png images against a background. Each character has a dozen moves or so, and each move has between 5 and ten frames. Each figure is approximately 400 x 600 pixels in size. My question is which would be faster, having the frames be separate image objects and using hide/show; or having just three image objects that draw their contents from images on another card with a repeat loop and something like...

Put image "p1punch" & frameNo of Card 2 into image "Player1Main"?

Speed is important because we are starting to reach the limit of the computers' ability to display the images.

        Thanks in advance,

                Mark Greenberg


Best regards from Paris,
Eric Chatonet.
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