Andre,

I have a need for ongoing conversion of xTalk projects/stacks to multiple-simultaneous-user collaborative environment (projects running over the web?).

I found your post "Rev and the Web, feedback wanted." and want to revisit these concepts to see what has been done and what could be done quickly.

Lets agree for now to go with your "helicopters on the bottom of the ocean" approach. As I understand it, you suggest a Rev developer would provide links to projects/stacks which the user would download along with the appropriate Rev runtime player app.

That is all well and good. But then what. What I then need is some way to keep track of real time multi-player interaction (some way to send data upstream to a server, have that data processed, send response data downstream to each applicable client (user). The same problem might be solved as a pure peer-to-peer (no central servers involved) topology... theoretically elegant, almost impossible in practice.

So, I guess I need some simple advise on how to set up a central server running Rev and accepting input from web connections to users, and how the user's projects would best package data, send it upstream to the server stack and how to for each client stack to listen in to the server and accept server processed data.

I need to understand how to send and receive data over the web to servers and other clients in real time (from Rev projects).

1. How to set up a connection.
2. How best to keep track of users (clients) along with session specific connection address data.
3. How to protect data and transmission.
4. How to pack data and send to server or to clients (protocol and standards and handshakes, etc.)
5. How to verify transmission.

The rest I can figure out... the rest is just regular old logic.

Has Rev already written commands and functions to this solution?

Thanks,

Randall
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