While I am not a huge fan of this method, apparently the only way to do
this is with player objects.
I'd vastly prefer HC's 8 sound channels.
Judy
http://revined.blogspot.com
On Tue, 27 Jan 2009, Thierry wrote:
Hi,
just released my first full *multimedia* app in Revolution.
A personalized memory game for a 6 years kid as a birthday present.
A lot of animations, many sounds, synchro between sounds and animation....
It was an interesting work to learn some part of Revolution I never played
with.
From this, I would like to go further, and can't see anywhere how ( if
possible )
to manage many sounds together. Let's say one music in a background, and some
"tchoin" or "boing" when someone pass over a button, image.... or click....
Should work on Mac and PCs
a plus if it could work on Linux too.
I found that there is a small ellapsed time when you start a sound by setting
the filename
of the player.... Any ways to increase the speed ? ( more responsive )
Thanks for any links or hints on this topic
Regards,
Thierry
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