--- Scott Rossi <[EMAIL PROTECTED]> wrote: > > is there an example anywhere? > > sounds like neural networking. > > or artificial life. > > It can be. Here's a simple example that > demonstrates the "intelligence" > principle -- a stack that brings five graphic > objects to life and kills them > with the push of a button. > > 1) Create a new stack > > 2) Create two buttons: "Master" and "Give > Life"; position these at the > bottom of the card > > 3) Create 5 small oval draw graphics and > position them at various locations > on the card > > 4) Place this script in button "Master": > on mouseUp > # THIS ALLOWS EASY EDITING OF THE MASTER > SCRIPT FOR ALL SPRITE OBJECTS > if short name of me is "master" then edit > script of me > end mouseUp > > on activateMe > set the uAllowLife of me to true > set the uRate of me to "3,3" > set the uLimits of me to rect of this cd > moveMe > end activateMe > > on moveMe > if not the uAllowLife of me then exit moveMe > # MANAGE HORIZONTAL MOVEMENT > if item 1 of the uRate of me > 0 then > if right of me > item 3 of the uLimits of > me then > set the uRate of me to ("-3," & item 2 of > the uRate of me) > end if > else > if left of me < item 1 of the uLimits of me > then \ > set the uRate of me to "3," & item 2 of > the uRate of me > end if > # MANAGE VERTICAL MOVEMENT > if item 2 of the uRate of me > 0 then > if bottom of me > item 4 of the uLimits of > me then > set the uRate of me to (item 1 of the > uRate of me & ",-3") > end if > else > if top of me < item 2 of the uLimits of me > then \ > set the uRate of me to (item 1 of the > uRate of me & ",3") > end if > put the loc of me into tLoc > add item 1 of the uRate of me to item 1 of > tLoc > add item 2 of the uRate of me to item 2 of > tLoc > set loc of me to tLoc > send "moveMe" to me in 10 milliseconds > end moveMe > > on killMe > set the uAllowLife of me to false > end killMe > > > 5) Place this script in button "Give Life": > on mouseUp > set the uLife of me to not the uLife of me > if the uLife of me then > repeat with x = 1 to 5 > set script of grc x to script of btn > master > send "activateMe" to grc x in (x*200) > milliseconds > end repeat > else > repeat with x = 1 to 5 > send "killMe" to grc x > end repeat > end if > end mouseUp > > ----- > > Click the "Give Life" button. You should see > the ball "sprites" come to > life one at a time and bounce. When each ball > senses the edge of the screen > it will change direction. Click the "Give > Life" button again to kill all > movement. By adding random/changing values to > the move rates and timing, > you can create some intricate/organic movement > that is handled individually > by each sprite being "self aware".
thanks, this will take time to ponder. there must be a tie in with Turtle Graphics. ===== [EMAIL PROTECTED] http://www.erikhansen.org __________________________________________________ Do you Yahoo!? Yahoo! Platinum - Watch CBS' NCAA March Madness, live on your desktop! http://platinum.yahoo.com _______________________________________________ use-revolution mailing list [EMAIL PROTECTED] http://lists.runrev.com/mailman/listinfo/use-revolution