FYI and FWIW: we've used QuickTime to handle Flash in our shell, with
DebugStr for callbacks, using QT5/Flash 4. Never had any problems with it.
Did you use LiveStage to create the DebugStr hooks? That's a lot of $$ for just that feature. I'd love to find a way around that.
Just curious, what would be the benefit of running Flash natively within
Rev? You can build a standalone Flash projector so you can already build
Flash applications.
Personally, I would rather see Rev updated with some of Flash's features:
text and graphic antialiasing, draw object transparency, multichannel sound
(not using QT), rotatable text, etc. Why use two separate tools to get the
job done when you could use one?
I do a lot of multimedia for presentations/education. Flash is great at these, with anti-aliasing, a timeline, etc. So, for example, I can create a dozen or so animations as standalone modules. The beauty of this is that these modules can be much smaller than QuickTime video, using the compression of Flash, and they can be embedded in a web page or, with a few tweaks for less compression/higher quality, included in a Director project on CD.
However, I really dislike Director and think it's terribly clumsy. Most of pro developers use very little of the timeline capabilities of Director for most projects, as they wind up being very card-like. The way it's done is to create a script in Director that says "go the frame", essentially telling Director to stand still. Most of the control comes through swapping media, using Lingo.
The point is that if I could get the same functionality out of Rev, I'd be very happy. Happy to leave Macromedia's $800 upgrades behind. Happy to gain a new, intuitive development environment with commands that make my life easier (the replaceText?? command in Rev requires a loop and five lines in Director to complete the same thing, e.g.) Don't get me wrong, I'd love to see the same features in Rev, but the modularity of the Flash anims is what makes it work for me.
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