[email protected] wrote:
OK, just started playing with arrays, and as usual stopped cold after 5
minutes.
I have a card with a "field 1" and button containing the following script:
on mouseup
put "" into fld 1
repeat with y = 1 to 10
put y & "-" & random(99) into line y of tArray
end repeat
put tArray & return into fld 1
split tArray with return and "-"
put the keys of tArray after fld 1
end mouseup
The normal (not array) variable is as advertised. The keys always have the
form:
1
2
3
4
5
6
7
8
10
9
It gets much worse if you increase the number of elements. Only if I limit
myself to nine keys is this OK; as soon as you get a two digit key, all hell
breaks loose. This has to be me and my understanding of what the keys
really are. I tried to make as accessable a first array as I could, and as usual,
well, anyway, I can't wait to see...
The keys of an array are returned according to an internal engine hash
order. They will virtually never be in the same order in which they were
created. If order is important, you need to get the keys and then sort them.
--
Jacqueline Landman Gay | [email protected]
HyperActive Software | http://www.hyperactivesw.com
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