The reason it matters to me has nothing to do with printing.  I am writing AI 
and part of this needs to learn how to recognize objects (semantically) from 
photos and video.  The starter functions i am handing to this self learning 
pattern engine are ways of converting bitmaps into vector objects.  To swim the 
math of a pixel grid and pull objects out involves knowing where a region of 
color is person and where it ain't.  That means knowing that a darker part of 
an arm is still the arm.  That means knowing the difference between hue delta 
and brightness delta.  Of course this gets harry when the color of the lighting 
varies accross an image.  But i can parse for and adjust for that.  RGB vals 
don't in them selves carry the data my object parser needs to determine where 
an arm ends and where it doesnt.  Actually, i dont need seporate S and V 
values... just Hue as differenciated from Brightness.

-----Original Message-----
From: "Richmond Mathewson" <richmondmathew...@gmail.com>
To: "How to use Revolution" <use-revolution@lists.runrev.com>
Sent: 7/5/2009 12:33 PM
Subject: Re: Convert RGB to HSV

The Wikipedia article I referenced in an earlier posting in this thread
is really quite comprehensive, including 3-d diagrams of how this
is conceptualised.

I generally find the algorithms on Wikipedia are very useful in
this sort of case, as, am not going to get out my slide-rule and
work out the whole jingbang for myself - this life being too short.

Frankly, as a simple type of chap, who only prints out coloured
stuff rarely, I am perfectly happy with RGB.

I just got piqued when somebody esle was writing about HSV (err, HSB ???)
and so on, and thought "I wonder if I can do that?" as, honestly, had a very
unstimulating few days (went to a funeral, helped in Bulgaria's 
parliamentary
elections . . . need I say more) and felt a need to stretch the mind a 
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