Hi Marc,
No, I'm not using "with messages". That may be the solution!
I'll give that a try.
Thanks!
Rick
On Jul 17, 2009, at 11:26 AM, Marc Siskin wrote:
Rick,
Are you using the "with messages" modifier in your timing loop?
(e.g. wait 5 seconds with messages) This keeps the timer running and
allows you to check for input, button clicks, etc.
Marc
On Jul 17, 2009, at 11:19 AM, Rick Harrison wrote:
Hi Mark,
I was using a repeat loop. Hmm.. send-in-time.
What is that?
I'm not using a dialog such as answer or ask.
I was going to use a field for input, but have
been leaning more towards a multiple choice
solution with "mouseWithin", or anything else
which might work.
Rick
On Jul 17, 2009, at 11:01 AM, Mark Smith wrote:
Rick, how have you done your timer - a repeat loop or a 'send-in-
time' ?
Best,
Mark
On 17 Jul 2009, at 15:48, Rick Harrison wrote:
I'm trying to set up a guessing game where
the user has to race against a timer to give
an answer before the time runs out.
The problem is that when the user is asked
for input, the timer stops due to the interrupt.
Or the timer keeps running, and doesn't allow
any user input.
To work correctly the timer should still be
counting down as the user is trying to
answer the question.
Any thoughts, ideas, or suggestions are
greatly appreciated.
Thanks,
Rick
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Rick Harrison
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Marc Siskin
Manager, Modern Language Resource Center
Carnegie Mellon University
msis...@andrew.cmu.edu
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You can buy my $10 music album "Funny Time Machine" digital CD on the
iTunes Store Now!
To visit the iTunes Store now to listen to samples of my CD please
click on the
following link. (Please note you must have iTunes installed on your
computer for this link to work.)
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