BNig wrote:
Richmond,

you might want to try to put
on scrollbarddrag scrollbarDragValue
revRotatePoly the long ID of grc "SQUIGGLE", scrollbarDragValue
end scrollbardrag

into a scrollbar and scroll a couple of times from 0 to 360 and back.

Robert is up to a stable rotate

regards
Bernd


Presumably what you mean by "a stable rotate" is that the polygon does not get distorted
as it rotates.

This:

on mouseUp
  repeat for 360 times
     revRotatePoly the long ID of grc "gXXX", 1
  end repeat
end mouseUp

ends up making the graphic unrecognisable.

I tried this:

on mouseUp
  set the moveSpeed to 65000
  repeat for 360 times
     revRotatePoly the long ID of grc "gXXX", 1
     set the lockScreen to true
     set the width of grc "gXXX" to 300
     set the height of grc "gXXX" to 300
     move grc "gXXX" to 300,300
     set the lockScreen to false
  end repeat
end mouseUp

and the effect is really horrible insofar as the polygon gets badly transformed.

Richmond Mathewson-2 wrote:
I just have been reading Robert Cailliau's page:


Cailliau claims:

"Unlike images, polygons cannot be directly rotated in Revolution. They have no "angle" property."

http://www.robertcailliau.eu/Programming/Revolution/Tutorials/PolygonRotation/zPolygonRotation.html

the second part of which is plain WRONG; one can set the ANGLE of an irregular polygon, it just doesn't
have any affect.

HOWEVER, the Documentation explicitly details  revRotatePoly:

on mouseUp
   revRotatePoly the long ID of grc "SQUIGGLE", 60
end mouseUp

which is a lot simpler than getting misled by Cailliau's stuff about having to use all sorts of complicated
custom properties.

It would make things a lot simpler if Cailliau explicitly stated what he meant by "rotate".
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