Thanks to all who replied about my scaling groups question. As it turns out, I was able to come up with a solution in about a tenth of the time I thought it would take (and I was dreading it).
The biggest issue for me is Rev¹s reliance on integers for object positioning -- this is a serious limitation when it comes to scaling because object dimensions can get heavily distorted when the objects are repeatedly scaled. I needed a way to keep object dimensions from getting too messed up if the user wants to size a group up and down repeatedly. The only way I know how to do this is to store the original dimensions and refer to those whenever an object is scaled. The following code does this, called from a scrollbar whose start/end values are 50 and 200 (equates to 50% and 200%). Objects are initialized with their ³starting² specs, and since those specs are always used in the code, scaling is as distortion-free as possible: on scrollbarDrag pValue scaleGroup long id of grp ³my great group²,pValue end scrollbarDrag on scaleGroup pGroup,pValue initObjSpecs pGroup put pValue/100 into tPercent put loc of pGroup into masterLoc lock screen set width of pGroup to the uDefaultWidth of pGroup * tPercent set height of pGroup to the uDefaultHeight of pGroup * tPercent set loc of pGroup to masterLoc repeat with N = 1 to number of controls of pGroup put long id of control N of pGroup into tObj set width of tObj to (item 1 of the uOrigDimensions of tObj * tPercent) set height of tObj to (item 2 of the uOrigDimensions of tObj * tPercent) put item 1 of masterLoc - (item 1 of the uOrigOffset of tObj * tPercent) into X put item 2 of masterLoc - (item 2 of the uOrigOffset of tObj * tPercent) into Y set loc of tObj to X,Y end repeat set loc of pGroup to masterLoc unlock screen end scaleGroup on initObjSpecs pGroup put loc of pGroup into masterLoc if the uDefaultWidth of pGroup = "" then set the uDefaultWidth of pGroup to width of pGroup if the uDefaultHeight of pGroup = "" then set the uDefaultHeight of pGroup to height of pGroup put the number of controls of pGroup into objCount repeat with N = 1 to objCount put long id of control N of pGroup into tObj if the uOrigOffset of tObj <> "" and the uOrigDimensions of tObj <> "" then next repeat put loc of tObj into objLoc set the uOrigOffset of tObj to item 1 of masterLoc - item 1 of objLoc,item 2 of masterLoc - item 2 of objLoc set the uOrigDimensions of tObj to width of tObj,height of tObj end repeat end initObjSpecs Maybe other folks will find this useful. Regards, Scott Rossi Creative Director Tactile Media, Multimedia & Design _______________________________________________ use-revolution mailing list use-revolution@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-revolution