Hi John,

I guess this is a scenario I should trap for in AE (writing this on to do just 
now). As you figured out exactly, it throws an error, because AE tries to move 
an object, which is no longer existing. What you could do is either what Sean 
suggests: hide on collision, delete on aeMoveDone, or (this should work too) 

aeStopMoving the long ID of the target -- this tells ae to stop the move
delete the target


Hope that helps,

Malte

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