Hi John, I guess this is a scenario I should trap for in AE (writing this on to do just now). As you figured out exactly, it throws an error, because AE tries to move an object, which is no longer existing. What you could do is either what Sean suggests: hide on collision, delete on aeMoveDone, or (this should work too)
aeStopMoving the long ID of the target -- this tells ae to stop the move delete the target Hope that helps, Malte _______________________________________________ use-revolution mailing list use-revolution@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-revolution