What about anti-alias vector line and polygon edges?  What about spline curves 
within a polygon?  What about intersecting or other multi-object combinations 
into a single object?  Shearing, twisting, rotatiing, perspective, pinch, 
fish-eye, to single and grouped objects?  How about selective transparency 
across an object (based on a grey scale alpha channel)?  If one uses a tool 
like rev for the invention of new paradigms of interface and interaction 
schemes, but one is stuck with decades old graphics primitives and script 
control of graphics attributes, than one is stuck faking it and going without.  
Frustrating. A prototyping tool needs to stay ahead of the curve (not behind 
it).  No?
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