On 15/04/2010 22:11, Alejandro Tejada wrote:
Hi all,

Could you verify on your configuration
if running 64 gif animations on the
same card slow down user interaction
in Rev?

To test this, import an animated gif
and using the menu "Replicate"
create 63 copies.

I am building a game interface and
one option for players is to choose
animated gif for their 64 pieces.

When i fill the board with 64 gif
animations, Rev slows down too
much and mouse interaction becomes
difficult or impossible.

Thanks in advance.

Alejandro
Must be a limitation of your computer:

Running a stack (1400 x 900) featuring 64 madly
flapping bats: no obvious slowdown noticeable;
mouseclicks seem unproblematic.

G4 1.25 MHz; 2 GB RAM; Dual Processor.
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