Alejandro, I too noticed the lag between the moving hole and the rectangle, in the revlet it does not show that much, but in the ide it does show. So I went on my own and it works very well. In the group with the 'hole' I put a handler --------------------------- local moveMe, xDiff, yDiff
on mouseDown put the clickLoc into tClick put item 1 of the loc of me - item 1 of tClick into xDiff put item 2 of the loc of me - item 2 of tClick into yDiff put true into moveMe send moveOn to me in 5 milliseconds end mouseDown on moveOn if moveMe then put the mouseLoc into tLoc add xDiff to item 1 of tLoc add yDiff to item 2 of tLoc lock screen set the loc of me to tLoc set the loc of grc "Frame2" to tLoc unlock screen if moveOn is not in the pendingMessages then send moveOn to me in 30 milliseconds end if end if end moveOn on mouseUp put false into moveMe end mouseUp on mouseRelease mouseUp end mouseRelease ---------------------------------------- grc "frame2" being the framing rectangle. regards Bernd -- View this message in context: http://n4.nabble.com/Punching-holes-in-a-graphic-tp1999614p2015151.html Sent from the Revolution - User mailing list archive at Nabble.com. _______________________________________________ use-revolution mailing list use-revolution@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-revolution