This is a really interesting topic because this is similar to my first question to Scott Raney after i bought Metacard...
Geoff Canyon Rev wrote: > > Since the enemies' paths are pre-determined in this method, you can > determine whether a particular shot will hit an enemy at the time the > shot is fired. And vice versa, whether an enemy that you are planning > the route for will intersect any of the current shots on the screen. > It requires a bit of work, but it's (much) better than checking each > time you move the ship to see whether any of the shots have hit any of > the enemies. > How could you change the image of the ship while executing a move command to reflect that the ship received a hit from the player? After the player hit the ship, Could you delete this ship while executing this move command? Thanks in advance! Alejandro -- View this message in context: http://runtime-revolution.278305.n4.nabble.com/Galaga-1990-tp2230572p2232288.html Sent from the Revolution - User mailing list archive at Nabble.com. _______________________________________________ use-revolution mailing list use-revolution@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-revolution