There is no lock-in with Unity - or so it seems to me. As I understand it it outputs source code to Xcode, which you can tweak and enhance as you wish. If that is the case then Apple need not fear platform lock-in - and so they could agree to license it - though no decision has been made yet as far as I know. I'm not sure Unity outputs source code - I have only gathered this is the case from other posts - but if it did then according to the lock-in logic Apple would have nothing to fear.
This requires a different business logic to RunRev - for Unity the value would then be in the IDE and the community and not the source code of the engine. On 13 June 2010 21:26, Robert Mann <r...@free.fr> wrote: > > And I really wonder how can UNITY game developpment platform go through... > it > seems that UNITY controls the apps... (I understood written in javascript) > and that next revision will allow allow to adress all iphone native SDK > libraries too. Good for them, but I do feel it is rather unfair for > runrev!! > _______________________________________________ use-revolution mailing list use-revolution@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-revolution