Hi and thanks for replies
I dunno: if you have an object moving round a polygon (or along a
pathway for that matter),
surely all you have to do is poll the object's position every 2 ticks
and pop the results into the lines
of a field?
I did try that but it seams that the move command is not threaded and
can not handle other commands while executing.
Hi Mic,
if you mean that instead of the corner points of a polygon you want
all the
intermediate points also then this came up on the forum a while ago
and I
uploaded a little stack to the forum that does this.
See:
http://forums.runrev.com/phpBB2/viewtopic.php?f=9&t=5191&p=23366&hilit=points+of+polygon#p23366
look for the attachement
calculate points of polygon.rev.zip
(I did not have any real use for all the points but once I had a
graphic I
"pulled" out some points and animated them when one moves the
graphic, since
it looked like a bug that is what I called it :) )
as revlet:
http://berndniggemann.on-rev.com/bug/
Thanks Bernd
That was just what I needed.
Yet there is a but...
I put this script in the left polygon and I made it none-opaque:
on mouseUp
beep
put the mouseLoc into x
repeat with i = 1 to number of lines of fld fAllPoints
if x = line i of fld fAllPoints then
put x
exit repeat
else
put "M " & the mouseLoc
end if
end repeat
end mouseUp
The beep gives me audio feedback that I clicked the graphic
In the majority of times the Loc came out with an M in front of it
meaning that the mouseLoc was not on the pointList
So what Rev considers ON the graphic is different from your pointlist.
Tried to replace TRUNC with ROUND in your script, with same result
Mic
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