Andre, Thank you! You were right. Have to use the RevMobile plugin's "Add files". And the files played simply with "play", so no need for getting the specialFolderPath.
However, this "Add files" solution is not ideal. What I'd prefer is what I do with my Windows/Mac versions -- namely, I use Rev's "load" command to pre-fetch a group of files from the internet, and then, when done, use "unload" to remove them from the cache. And this preferred way does work with image objects in iPhone/iPad apps built by Rev. For these, I can successfully set their filename to an url. Wish I could do the same with sound files! Perhaps for sound files what I am after are the "put url" and "libUrlDownloadToFile" commands described in the RevMobile PDF doc (the "Non-file URL access" section). But: (1) I am an unclear how to work with files in this way -- download the file, retrieve the path to that downloaded file, and then refer Rev objects to that downloaded file via the retrieved path? (2) I am worried about memory -- will the downloaded file remain even after the app is closed? Anyway. Glad I could at least get sounds to play. -- Nicolas Cueto _______________________________________________ use-revolution mailing list use-revolution@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-revolution