> > Thanks for the background on that. > > If you have a recipe for that please submit a bug report, but to be honest > I've never seen anything like that in 12 years of working with this engine. > > IDs normally begin at 1001 and increment from there for every object added to > the stack.
I tried setting the stack id to 0 which should mean the id of the next control to be added to the stack would be 0 and it causes an execution error. Interestingly though it is possible to set the id to a negative number although ids of new objects will always be greater than 0. I ended up with two buttons with the same id which means you can't inspect the second one. Cheers Monte _______________________________________________ use-revolution mailing list use-revolution@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-revolution