Rick,

Thanks for the idea. That may work in some instances. However most of the text that needs to be read is changed dynamically based upon user supplied information. The information is placed in a variable and the revspeak command uses the contents of the variable as its source for speakable text. Since I can't know ahead of time what the user will place in the variables I can't really make sound files ahead of time.

This scheme works quite well on the mac side of the aisle. From what I have seen thus far there is a chance that it might also work on the windows side as well if there is at least one default voice available.

If someone could run this script on a windows computer and report back on the result I would be most appreciative.

on mouseUp
revSetSpeechVoice "Victoria" -- this is the default voice I will be using on mac systems


-- Since "Victoria" isn't a voice that is available on the windows platform, rev ( or the system?)should default to any available voice
-- "Sam" for instance.
revSpeak "This voice isn't Victoria"


-- if you hear sam or some other voice then I don't have to be too concerned

end mouseUp

Thanks

Steve

Stephen R. Messimer, PA
208 1st Ave. South      
Escanaba, MI 49829
www.messimercomputing.com


On Monday, June 30, 2003, at 03:54 PM, [EMAIL PROTECTED] wrote:


If your voices are going to say the same things all the time.
That is: Not having to read text before pronouncing the words.
You could make up some pre-recorded voices from the Mac
to use in your Windows application as .wav files or .aif sound files.

Just a suggested work around.

Good Luck!

Rick Harrison


-- Macintosh G-4 OSX 10.2.5, OS 9.2.2, 512MB RAM, Rev 2.0 fc1

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