This was a thread that was on the MetaCard list that generated a ton of posts, and before anyone who is reading this for the first time thinks that Rev is going to tweak the scriptlimits and start a new avalanche of posts on THIS list, let me assure you that Kevin sent a follow-up email yesterday that said (in part):
------------ I clearly misjudged just how controversial this proposal was going to be. There was *never* any question of existing customers being unable to access an engine that allowed this if they were already used to it. I thought that sentiment was clear from my original post. That said, Richard is reading me like a book - we clearly won't be enacting it any time soon. And...if we do enact it in the future, we'll work out *special arrangements for existing customers* with standalones that are going to break. Note that, as indicated from in my original email, we were, and will continue, to find ways to ensure that existing customers don't lose out. You are the people that have supported us from the start, and as we change the model here and there to take on new markets, you can expect: more features faster, more support options, and a lot of effort in making our policies backward compatible ------------ So basically: Everything's cool. There's nothing to see here... move along... :-) Ken Ray Sons of Thunder Software Email: [EMAIL PROTECTED] Web Site: http://www.sonsothunder.com/ > -----Original Message----- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of > Rodney Somerstein > Sent: Saturday, August 09, 2003 10:47 PM > To: [EMAIL PROTECTED]; [EMAIL PROTECTED] > Cc: Kevin Miller > Subject: Re: Script Limits > > > At 12:55 PM +0100 8/5/03, Kevin Miller wrote: > >Hi, > > > >As part of the transition process in the MetaCard acquisition, we're > >working out what to with the scriptLimits property when not > developing > >with a licensed IDE or the 30 day trial. We plan to reduce > the first > >value in the property, the one that lets you set scripts of > 10 lines, > >to 0. So you'll still be able to use "do" but otherwise > this loophole > >will be closed. > > > >If anyone has any objections to this, please contact me off > list. The > >main objection I can see that someone might have is that > they use this > >in their existing standalone. If that is the case, we'll work > >something out with you before making this change. > > > >Kind regards, > > > >Kevin > > > Kevin, > > As someone who already doesn't like the 10 line limit for my pet > project, I implore you not to limit this even more. I'm trying to > develop an engine that lets users create board games to play online. > This requires my loading in modules that players have designed and > setting the scripts of game component objects. While I understand > that you won't let unlicensed users enter scripts of any length, > limiting this prevents me from easily setting the actions of playing > pieces, spaces on the board, card capabilities, etc. This is a > freeware project, so asking users to license Rev is not even a remote > possibility. > > As others have mentioned, environments such as Director allow for > this kind of adaptive programming. Please don't tighten this > restriction even more than it already is. > > Thanks, > > Rodney Somerstein _______________________________________________ > use-revolution mailing list > [EMAIL PROTECTED] > http://lists.runrev.com/mailman/listinfo/use-> revolution > _______________________________________________ use-revolution mailing list [EMAIL PROTECTED] http://lists.runrev.com/mailman/listinfo/use-revolution