I'm trying to get my game onto Windows from Mac and it has background music continually, as well as foreground sounds. This can be accomplished with two or more players when QuickTime is present, or with one player for music and playing sounds directly with "play" command when QT is not installed.

However, I have run into several problems and am getting rather desperate to choose the best course of action considering the situation.

First my idea was to give the best possible experience for Windows users when Quicktime was not present, but encourage QT installation for best results. However, when I tried it, QT behaved very badly with the music (MID files). When there was any onscreen action (it's an arcade game and also has some animation with resizing images in the option screens) the music was likely to bog down and even the different voices would separate and fall apart. My memory may not be enough (the computer has 64MB memory and 533 Mhz speed) so I will need to install more memory before I can know for sure whether it will perform this well enough or not.

Then I tried the built-in media, and everything went quite well, and I almost have everything wrapped up and ready to go, but then I realized that there seems to be no way to control the volume of a player when there is no QuickTime installed? (The player seems to ignore its playloudness setting.) So it seems that it will play the music at the current Windows system volume setting. (The sounds played directly with play command can be controlled nicely with global playloudness setting.)

This seems to raise the possibility that the user may find the music blasting them out when they start up the program. It seems that I would have to have music turned off by default in order to avoid this, allowing them a chance to adjust volume first, and even then I don't think the trouble of having to adjust system volume will give a good impression.

Best possible performance without QT is important to me so that people can try out the download without installing if they so desire (plus I'm still not even sure if QT will perform well enough or not with the MIDI music) and the game seems pretty dull without music, so I'm hoping to find a solution for adjusting the player volume or the system volume.

Does anyone know how to change either of these successfully without QT using any method, native or external? Or other ideas? All suggestions welcome and any way to change system volume especially desired.

Thanks so much in advance,

--
Curry Kenworthy
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