when your client connects to the server, have the server reconnect back to the client and let your client act as a server (if that makes sense ;- )
what dar was mentioning would work very similiar to what you want to do (at least as i understand it).. - write your data (blocking or non-blocking it doesn't matter) - read from the socket in non-blocking ie. read from socket sSocketPointer until CRLF with message "dataReceived" now whenever your server has data to be sent to the client, the message "dataReceived" will be triggered.. -Sean _______________________________________________ use-revolution mailing list [EMAIL PROTECTED] http://lists.runrev.com/mailman/listinfo/use-revolution