As a follow up to the game development discussion, you can take a look at a
small demo stack that illustrates the use of tiled buttons in a grid which
reference common images.  As stated earlier, the main benefit of this
technique is low memory overhead needed for displaying a large image area.

Paste the following in your message box:

  go url "http://www.tactilemedia.com/download/tiletest.rev";

I believe several folks on the list have already built some tiled
environments.  They may offer some additional guidance.

Regards,

Scott Rossi
Creative Director
Tactile Media, Multimedia & Design
-----
E: [EMAIL PROTECTED]
W: http://www.tactilemedia.com

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