As a follow up to the game development discussion, you can take a look at a small demo stack that illustrates the use of tiled buttons in a grid which reference common images. As stated earlier, the main benefit of this technique is low memory overhead needed for displaying a large image area.
Paste the following in your message box: go url "http://www.tactilemedia.com/download/tiletest.rev" I believe several folks on the list have already built some tiled environments. They may offer some additional guidance. Regards, Scott Rossi Creative Director Tactile Media, Multimedia & Design ----- E: [EMAIL PROTECTED] W: http://www.tactilemedia.com _______________________________________________ use-revolution mailing list [EMAIL PROTECTED] http://lists.runrev.com/mailman/listinfo/use-revolution