On Friday, March 5, 2004, at 09:28 AM, Springer, Paul wrote:


Thanks for the help. As a beginner with RR, I need a little clarification.

It is I who needs to be clear.


1. When you say "Rotate that." Do you mean with a built in command or with a
custom command that is re-calculating where the points should be?

Custom command or function. Like this:


function rotateAboutPoint  centerPoint, pointList  -- returns point list
  set the numberFormat to "0.###########"
  ...
end rotateAboutPoint

...
put the exactPoints of graphic "Space Hog 1" into hPoints
put rotateAboutPoint( spaceStationLoc, hPoints ) into hPoints
set the exactPoints of graphic "Space Hog 1" to hPoints
...

2. Aren't there points already defined for the polygons vertices?

Yes.


Do I need
to somehow use my custom properties instead of those?

Yes and maybe no.


My guess is that you are seeing a drift and shrink because of truncation. Since the points for a polygon must be whole numbers the accumulated errors show quickly. The use of a custom property to hold points allows greater precision and much, much less drift.

You don't have to hold them in a custom property. You can keep them in a global array with one set of points for each polygon. You don't have to use a setProp, you can explicitly create the (rounded) points from the exactPoints each time you change the points.

If you rotate images or groups, too, you might want to set things up so that you send a command of yours to the control and the control knows how to rotate itself.

Another benefit of this method is that you can make very small changes that do not affect the display, but will add up.

Dar Scott

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