Forgive me if this is has already been discussed; I don't remember reading about it.

Recipe:
1. Create a player object.
2. Set the fileName prop to a URL with a QT compatible audio format. In this case I used "http://www.auburn.edu/forlang/russian/audio/norvegiya.wav";.
3. Play the sound.


The sound file appears not to download fully. The download indicator in the controller bar does not fill completely, and the sound plays to the point indicated as having downloaded, then stops. This happens consistently, even if I reload. Setting the alwaysBuffer prop to true or false makes no difference.

If I use
play URl "http://www.auburn.edu/forlang/russian/audio/norvegiya.wav";
it works perfectly, but of course if I do this I'm limited to using only uncompressed audio.


Has anyone else encountered this apparent problem with player objects?

(Rev 2.2. Mac OS X 10.3.4, DP G5)

Devin Asay
Humanities Technology and Research Support Center
Brigham Young University

_______________________________________________
use-revolution mailing list
[EMAIL PROTECTED]
http://lists.runrev.com/mailman/listinfo/use-revolution

Reply via email to