Recently, jbv wrote: > I have a stack that begins with a (rather complex) > 800x600 animation : controls moving around the > screen, blendlevel of various images (gifs & pngs > with transparency) changing slowly, etc... > The whole thing is controled by messages being > sent to the card 20 times per second > (send "next_frame" to this cd in 0.02 second). > > Everything runs fine & smoothly on MacOS 9. > but on Win XP, it gets 5 to 10 times slower... > The app seems to have especially hard times > with modifying blendlevel of gifs or pngs... > > The most surprising part of the story is that the > Mac is a G3 / 300 MHz, while the Win box runs > at 1.5 GHz... > Another surprising point is that at times (roughly > 1 time out of 10) the Win stack runs OK (as fast > as the Mac version)... > > I'm somewhat puzzled, as I'm used to the fact > that standalones run usually significantly faster > & smoother on Win... > > Any idea ?
Part of the reason may be a low end or low memory video card. Machine processor speed is only one of several factors when gauging a system's capabilities -- I believe calculating blends of images is handled by the video card. You might try setting the XP system's display to thousands of colors, or use a lower resolution, and see if either change makes a difference. Regards, Scott Rossi Creative Director Tactile Media, Development & Design ----- E: [EMAIL PROTECTED] W: http://www.tactilemedia.com _______________________________________________ use-revolution mailing list [EMAIL PROTECTED] http://lists.runrev.com/mailman/listinfo/use-revolution