The difference is that flight instruction is a structured learning environment with literally one-on-one instruction from the CFI (certificated flight instructor).

A newbie to Dreamcard has to learn their way around the interface, get a handle on the concept of stack/card/object and THEN try to use the tool. To be fair, I have not yet tried the video tutorials (except for the first) but unless I miss my guess, while you are watching the videos and trying to absorb what they are teaching, your 10 hour time clock is ticking away. You need time for the concepts to sink in before you can begin trying to apply them. Heck, since the only way to access the online dox is to have the IDE running, you can't even print up a getting started manual to look through offline without eating into your precious 10 hours.

Back to the flight school analogy: Try leaving the student pilot with his ground school manuals, Microsoft Flight Simulator and an airplane. Then tell him he has 10 hours to learn to fly the sucker. Can he do it? Sure, if he's Chuck Yeager. Mere mortals with real jobs and real family distractions, maybe not.

M



On Sep 1, 2004, at 10:56 AM, Mark Brownell wrote:

If you can turn excellent students loose in an airplane with just eight hours flight training then ten hours might be a pretty good window into DreamCard. Anyway, what's to stop them from getting the thirty day demo version of Rev after that.

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