Thanks Trevor,

It works great!

I also wasn't aware of Script Local Variables (You can declare them at the beginning of a script and all the handlers in the script can recognize them). Cool stuff!

Thanks again.

--
Dave Egbert


On Sep 6, 2004, at 4:29 PM, Trevor DeVore wrote:

On Sep 6, 2004, at 3:14 PM, David Egbert wrote:

I'm trying to implement a status window in an app I'm building.

I'd like to user to click a "Process" button and have the app open a status window indicating the status of the stuff they are processing (with a progress bar, cancel button, and other useful information). The main script for the processing is located in a sub stack where the main interface is located. I thought I could just open the status stack, have a button on that stack that sets a global to cancel the process, and have the processing script check the global each time it processes an item. Here's basically what the processing script looks like:

repeat with x = 1 to theNumberOfItems
        global gCancelStuff
        processStuff theItem
        if gCancelStuff is true then exit to top
end repeat

The problem is the script prevents all interaction to buttons until it has completed processing all of the items. Is there a way to script it so the Cancel button can be clicked (and the process aborted)? Is there an example stack somewhere I can learn from?

Dave,

Maybe try using send rather than a repeat loop. Something like the following may give you the results you are after.

local sNumberOfItems
local sItemCounter

on startProcessing
        --> SET UP COUNTERS
        put 20 into sNumberOfItems
        put 0 into sItemCounter

        send "processStuff" to me in 0 seconds
end startProcessing

on processStuf
        add 1 to sItemCounter

        -- do stuff to item sItemCounter
        
        if sItemCounter < sNumberOfItems AND gCancelStuff <> true then
                send "processStuff" to me in 10 milliseconds
        end if
end processStuff


-- Trevor DeVore Blue Mango Multimedia [EMAIL PROTECTED]

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