Aloha, from Kauai where it has finally stopped raining after three months..

I'm having trouble on Windows with a simple transcription gadget app that allows you to load a sound file, start it, transcribe it... start, stop jump forward, resume save and then pick up at the same point etc tomorrow. but the stop and jump and resume scripts are failing on Windows 2000.

If anyone wants to help me out... windows wizards especially. You can find the application in question here:

http://www.himalayanacademy.com/runrev/

and download the "AudioTranscriber.rev.zip" file.

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I think though i cannot be certain, that I have narrowed it down to the Revolution Engine on windows not being able to ascertain the "currentTime" of a player.


e.g. if the audio is playing (using some kind of discourse, lecture etc.) and the transcriber wants to stop and back up while the player is running. he hits a button that just does this:

global gTimeScale
on mouseUp
    set the currentTime of player "theTape" to fld "theMovieTime" -\
      (gTimeScale * fld "jumpSecs")
end mouseUp

On Mac OSX, this works just fine... and the player jumps back a few second and keeps running. There is no need to stop and start the player.

Another button is named "Resume" which is intend to start exactly where you stopped if you stopped the player.

on mouseUp
enable button "Back Up"
enable button "Forward"
if the hilite of btn "resumeBack" then send mouseup to btn "Back Up"
if the currentTime of player "theTape" = 0 then
send mouseUp to button "Pick up from last session"
else
if the currenttime of player "theTape" is the duration of player "theTape" then
set the currenttime of player "theTape" to 0
end if
start player "theTape"
end if
end mouseUp


This works fine on the Mac... but on Windows it invariably resets the the player to 0

My conclusion at this point is that Revolution on Windows is unable to get the currentTime property of a quicktime player.

Any one know of any issues like this on windows?

Sivakatirswami

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